What is WAC?
WAC stands for Wrestling & Combat and is a WPBM (wrestling-play-by-mail/e-mail)
game. For people new to WPBM, basically you design a fictional wrestler(s) and manage him
as a manager would manage a wrestler in real life. You would organize match strategy and
tactics, devise some interesting storylines or angles for your characters and write any
character interviews or skits to get your character over to the fans. You would then face
other players' characters and by defeating them work your way up the rankings, once your
character reaches the top of the rankings you will be able to compete for the federation's
titles.
Playing in WAC, step by step:
1. Upon your request of WAC details I will send you the latest
WAC magazine for your interest and an entry form(s) should you decide you want to join the
game.
2. Design your character and fill in the WAC Entry Form. See pages 3 and
4 for more information on the specific character details that are required.
3. Send your complete entry form back to myself with either turn fees
for 1 month (try out contract) or 3+ months (standard contract), you will find pricing
details on page 6. Also enclose your match strategy/tactics for your first bout and any
character interviews or skits. Information on your opponent can be found in the previous
months match summaries in the WAC magazine.
4. I will write up all match reports and will send the next issue of the
WAC magazine to all players with any match reports for that month.
5. The cycle then begins again with you sending another set of tactics
for your following match, I write the matches and send you another WAC magazine and so on.
Tactics
With regard to match tactics, they should be no longer than about 400 words
(that's about half a sheet of A4 at font size 10). The reason I have put a limit on
tactics size is to speed up game turnaround, players able to write tactics quicker and get
back to me quicker. I also feel that any good player should be able to get their strategy
over with this word limit, after all everyone could write pages and pages of tactics with
every conceivable counter for every single hold, but does this make a great strategist?
Match Reports / Summaries
Match reports will be between 800 to 1400 words long - no matter what match or
show your character competes in he will receive a full A5 match report.
Match Summaries will be on average 200 to 300 words long - all the months matches will be
summarised in the Warefare Magazine, the only exception being if the match is a feature
match, in that case the full match report will be printed in the Warefare Magazine.
Match Results
Match results will be decided by two criteria:
1) Strategy and tactics - If you outthink and anticipate your opponent
you will have a definite advantage and would be favoured to win your match.
2) Angles and storylines - If you can come up with a innovate storyline
or angle that will interest the fans and build more heat for your wrestler then the
bookers would favour you to win.
Interviews
This could be a big part of your characters evolution. Here you can build your
character, become more loved or hated by the fans, giving you more heat and more leverage
with the bookers. You could devise intricate storylines here allowing you to take more
control of your characters destiny. You could build up feuds and get a psychological edge
against upcoming opponents. As in real life, if you can work the microphone you are
probably more likely to get a big push, as TV is big part of today's wrestling industry.